guglfit.blogg.se

Super meat boy forever 100 percent
Super meat boy forever 100 percent












super meat boy forever 100 percent

People just kept coming back to our game and playing it over and over and over. The reception to the game there was insane. Tommy Refenes, programmer and designer: It was probably when Nintendo flew me out to this London event in September 2009. When did you realize that Super Meat Boy was going to be a bigger project than it was originally? So we kind of did the switcherooni with Microsoft and said “Hey, what about Meat Boy?” They said okay and that was that. Around that time as well I was talking to Microsoft and I was working on doing a console version of Gish or Gish 2 and that fell to pieces because the guy that I was working with also fell to pieces. We just pooled our money and got a kit and started working on the Wii version. Want to do a Wii game?” And Tommy’s like “Yeah, maybe.” And then suddenly I realized that Tommy could program for consoles because that’s what he used to do. I basically started talking to Nintendo, but I didn’t really have any options in doing a console game because nobody that I knew actually could program for a console.

super meat boy forever 100 percent

And that was actually in response to this video that I did where I kept calling Reggie.

super meat boy forever 100 percent

One of the first people to contact me was Nintendo. It was around that time where publishers started contacting me and asking if I wanted to work on console games. It was around that time that I released a CD called This Is A Cry For Help that was a collection of my work. It suddenly became one of my most popular Flash games.Īnd then shortly after that I started working with Tommy on a game called Grey Matter. It was just a really basic platformer that was going to be super hard. I didn’t really think much of it, honestly. But that was around the time that I was starting to work with him. Tommy wasn’t involved in the original prototype. First I did Meat Boy with a friend of mine named Jon McEntee. Fetus who was a genius evil villain, but he was a fetus in a jar.

Super meat boy forever 100 percent skin#

One of them was Meat Boy, which was originally called Inside Out Ninja, who was a ninja that was super agile, but had no skin so he was in pain always and if he touched anything he would die. I wanted to come up with new characters and I wanted them all to be superheroes with something very wrong with them - like some sort of major downside. How did the idea for Meat Boy first come about?Įdmund McMillen, artist and designer: I got tired of my old designs like Gish. We spoke with creators Edmund McMillen and Tommy Refenes at length about the origins of Meat Boy, battling PETA, designing Braid characters, and why they'll never make another punishing platformer again.














Super meat boy forever 100 percent